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Rules in the Arena


Competitor must rope the calf, dismount, throw the calf by hand, and cross and tie 3 legs.   The horse and contestant must start behind a mechanical/electronic barrier giving the calf a fair head start.
Roping the calf is catch as catch can. Meaning the rope must be in contact with the calf when the contestant touches him. Once the roper has made contact with the calf and the rope is also in contact with the calf, this rule has been satisfied.  The calf must remain in control of the roper and cannot be chased down.  A no time will be issued if the calf gains his freedom at any point during the contest.
Throwing the calf by hand consists of the calf standing upright on at least 3 legs or the calf can be helped up and must have no less than 3 legs dangling straight down given the opportunity to stand. A calf is considered thrown by hand if the roper has 'Hands On' the calf before the calf falls.
A tie is considered legal when at least 3 legs are crossed, there is a wrap around no less than 3 legs and a Half Hitch or Hooey. If the tie comes loose or 3 legs do not remain crossed before the judge rules a complete run, a no time will be awarded.
 Once the contestant calls for time by throwing his hands in the air, he may no longer assist the run by touching his pigging string nor his rope. He may not work his horse by waving his arms or making noises with his mouth. All will result in a disqualification.  In the case of accident prevention or animal safety, a contestant may remove or cut his rope and his time will be awarded. Outside assistance will be a disqualification. The judge will not only ask the contestant if assistance is necessary, but also at any point when the judge deems necessary, he may call in outside assistance for the safety of both the contestant and the livestock.


There is a 30 second time limit, with the exception of the #14 which has a 60 second time limit.
 Once the contestant has mounted after completion of the run, he must ride forward putting slack in the rope for 6 seconds. If slack is taken out of the rope by either the calf or the horse, time will be stopped and started over once slack is returned to the rope. If the slack is intentionally taken out by the contestant, a no time will be awarded.
If a calf fails to reach the score line, the calf will be rerun and all penalties incurred on the run will remain on the contestant's time. If a calf is injured prior to competition, or deemed uncompetable by the judge or producer, a rerun on the extra will be awarded.
If a calf leaves the boundaries of the arena, the time will be stopped at the time of departure, the calf will be returned to the chute, and then the run will be completed lap and tap with the time starting when the calf breaks the plane of the chute to the completion of the run. Those two times being added together.
The line judge will be in charge of judging the barrier and judging the nod. If the barrier fails to work, it will be at the discrepancy of the line judge to award a penalty.  The line judge will evaluate the opening of the chute in conjunction with the contestant's nod. If a foul is incurred by either a 'Bad Gate' or by the neck rope, the contestant must declare and the judge will decide if a rerun will be awarded.  The contestant can declare by pulling up and not competing on the calf.  If a rerun is awarded, the drawn calf will be returned to the chute for the rerun.
** Abuse of Livestock (Horses or Cattle) will not be tolerated. Fines will be assessed according to the level of the violation.  A second occurrence of Livestock abuse will be a suspension from the Association for 6 months along with an extensive fine, a third violation will be a lifetime ban from all UCR events **




Rules of the Association


A fair and even playing field is the goal of our numbering system.  At any point that a Roper advances past the level of his/her division, he/she will be immediately moved to the appropriate division.  If the Roper is a current member and has competed in the last 3 months at a UCR event, he/she will get to complete the current roping prior to being moved.   The Contestant however, will not get to finish the weekend or series at that number, only the current Roping.


If it is the first time that a Roper is competing at a UCR Event or hasn’t competed in the last 3 months and needs to be moved, we feel that the Roper was competing in the wrong division and will not get to complete the current competition.  The Contestant’s fees will either be returned or moved up to the correct division.  It will be at the stock contractor’s discretion if a stock charge will be assessed on the “Trial Runs.”



Explanation of Numbers:


#14 - This roping is for the true beginner, the little kids, and the legends of roping that love the sport and want to continue to rope, but aren't able to compete at any other level.  There will be 2 seconds added to your time in this roping if you don't "get the calf up".  Generally we won’t allow 11 second runs in this roping.  We will refer to rules of attendance for movement on those 11 second runs.


#13 - This roping is called the #13 because the time it takes to win a go-round in this roping should be a 13 second average.   There will be 2 seconds added to your time in this roping if you don't "get the calf up".  Generally no 10 second runs in this ropings, and movement will be based on rules of attendance,


#12 - We would like this roping to be the true 12 second average roper.  Ropers that show the ability to get off and get down the rope with relative ease, but aren't able to handle bigger, stronger cattle.  There will be 2 seconds added to your time in this roping if you don't "get the calf up".  Generally in this roping mid to short 9 second runs will not be allowed (because the calves are great and the setup has to be short, this is a little faster than we like), and rules of attendance will be used to determine movement of roper.


#12+ - These are the ropers who would have and 10-11 second average (*depending on the setup). This is a roper who is no longer entering amateur rodeos or who is just starting to be able to enter the amateur rodeos.  Generally in this roping 8 second runs will not be allowed, and rules of attendance will be used for movement of roper.


#11 – These are the 10 second averge ropers.  Occasionally, these ropers will tie faster calves than that depending on circumstances, cattle, and barrier, but a good solid run for these ropers should be 10 seconds. These ropers may still be entering amateur rodeos but not on the amateur rodeo trail.  Generally in this roping no 7 second runs will be allowed, and the rules of attendance will used to determine movement of roper.

Amateur (9 & 10 combined) - This Roping is for all competitive Ropers that were not in the PRCA Top 15 (NFR Qualifiers) for the last 2 years or in the current year Top 10 PRCA Standings.


BreakAway - Ropers of all abilities will rope in the BreakAway roping, but this roping will be handicapped according to the ropers ability. An Open roper will get .25 seconds added to his/her time, an A Roper will get his/her time (even), B Roper will get .25 seconds off his/her time, and a C Roper will get .50 seconds off. This roping is for all women, and then boys 13 & under/ men 60 & over.


Open to the World Breakaway - This roping is for ropers that may need to get extra runs on a horse, or the ropers who feel handcuffed by the handicap system.  The Open to the World Breakaway is open to ALL Men and Women with no adjustments to time.  There will not be $5 added to entries for Finals fee at this time, as it will simply be a jackpot roping at each roping.   


*** "Depending on the setup" - numbers are based on all ropers being in "like" situation: cattle, barrier, etc. In this situation a 9 roper would be 1 second faster than a 10 roper, a 10 roper would be 1 second faster than an 11 roper and so on.  For the ropers benefit, smaller and weaker cattle are used in the lower divisions; therefore faster times may be seen, but it does not reflect what the roper's time would have been on same setup as next division up.  Because of the different setup his ability is not comparable to that of a different division due to the escalating level of difficulty in each division.  

Classification is based on ability and skill more than individual times in each situation.

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